A pan-galactic group that consists of dozens of species all working together to a common cause, the Watchers have been observing humanity for thousands of years. Their standing order is not to involve themselves in the affairs of a sentient species until they reach a level of technological and cultural sophistication. Once this level is reached, the Watchers reveal themselves and the world is honoured by joining the Watcher Hegemony.
On Earth, there is something wrong. Outside influences are interfering with humanity's development. Technologies are available that are decades, if not centuries, beyond their time. The Watchers came to the Earth to free humanity from the various unnatural influences that had taken hold, however recent events have caused their mission to change. One day the Watchers will be able to recontact their people and bring the full might of the Hegemony to this backwater ball of dirt. Until then, the Watchers rebuild their forces in secret, raiding settlements for raw materials and hunting down those who would threaten their own survival on this harsh and unforgiving alien world.
To play with a Force of the Watchers, you must first select one or more Boss units to lead them. Each Boss may command a Posse to allow them to bring Faces, Hands and Support units to your Force.
The Faction Posse card below is available to any unit with the Watchers and BOSS traits. Instead of taking the Faction Posse, a Boss may have a Theme Posse available to them. This will be listed under their entry in the Boss section below. You may choose when creating your Force whether the Boss will take a Theme Posse or the Faction Posse.
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Please note: That any units marked with are not legal for tournament use.