The Hex just wants to be left alone. Hunted across the galaxy, the Hex has come to Earth to find a new home for itself. It calls out to those similarly abused and victimised so that it might find companionship and learn from their culture and endeavours.
The Hex has no sense of right and wrong, it only knows survival and the loneliness that eons of persecution have brought about. On Earth it has made new allies and bonded with many who are similarly persecuted, but the Hex's gift of power is misused by humanity. Those who were the victim now have the strength to strike back at those who made them suffer. Led by a Dark Council the Hex manipulate and inveigle themselves in the great nations of the world, for only through control can they truly be safe.
To play with a Force of the Hex, you must first select one or more Boss units to lead them. Each Boss may command a Posse to allow them to bring Faces, Hands and Support units to your Force.
The Faction Posse card below is available to any unit with the Hex and BOSS traits. Instead of taking the Faction Posse, a Boss may have a Theme Posse available to them. This will be listed under their entry in the Boss section below. You may choose when creating your Force whether the Boss will take a Theme Posse or the Faction Posse.
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Please note: That any units marked with are not legal for tournament use.